1. A primer on scientific programming with Python /
Author: Hans Petter Langtangen.
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Python (Computer program language),Computer programming-- software development.,Computers-- Computer Science.,Computers-- Data Processing.,Computers-- Programming-- General.,Mathematical physics.,Mathematical theory of computation.,Maths for scientists.,Python (Computer program language),Science-- Mathematical Physics.
Classification :
QA76
.
73
.
P98


2. A primer on scientific programming with Python /
Author: Hans Petter Langtangen.
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Programming (Mathematics),Python (Computer program language),Scripting languages (Computer science),Programming (Mathematics),Python (Computer program language),Science.,Scripting languages (Computer science)
Classification :
QA76
.
73
.
P98
L36
2016


3. AI game programming wisdom /
Author: edited by Steve Rabin.
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Artificial intelligence.,Computer games-- Design.,Computer games-- Programming.,Computer graphics.,Artificial intelligence.,Computer games-- Design.,Computer games-- Design.,Computer games-- Programming.,Computer games-- Programming.,Computer graphics.,Computer graphics.,Computeranimation,Computergraphics.,Computerspelen.,Computerspiel,Infographie.,Intelligence artificielle.,Künstliche Intelligenz,Kunstmatige intelligentie.,Ludiciels-- Programmation.,Programmeren (computers),Programmierung,Vormgeving.
Classification :
QA76
.
76
.
C672
R33
2002


4. AdvancED game design with Flash /
Author: Rex Van der Spuy.
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Flash (Computer file),Flash (Computer file),Flash (Computer file),Flash (Computer file),ActionScript (Computer program language),Computer animation.,Computer games-- Programming.,ActionScript (Computer program language),ActionScript (Computer program language),ActionScript (Computer program language),Computer animation.,Computer animation.,Computer animation.,Computer games-- Programming.,Computer games-- Programming.,Computer games-- Programming.,COMPUTERS-- Digital Media-- General.,COMPUTERS-- Interactive & Multimedia.,COMPUTERS-- Web-- Site Design.,COMPUTERS-- Web-- User Generated Content.,Informatique.
Classification :
TR897
.
7
.
V36
2010


5. Advanced penetration testing :
Author: Wil Allsopp.
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Computer networks-- Security measures.,Penetration testing (Computer security),Computer networks-- Security measures.,COMPUTERS-- Security-- General.,Penetration testing (Computer security)
Classification :
QA76
.
9
.
A25


6. Advances in sport science and computer science
Author: editor, Mark Zhou, Hong Kong Education Society, Hong Kong.
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Computer science -- Congresses.,Sports -- Data processing -- Congresses.,Sports sciences -- Congresses.
Classification :
GV713
.
E358
2014


7. AndEngine for Android game development cookbook
Author: Jayme Schroeder, Brian Broyles
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Application software-- Development,Computer games-- Programming,Tablet computers-- Programming
Classification :
QA76
.
76
.
C672
S348
2013


8. AndEngine for Android game development cookbook
Author: Jayme Schroeder, Brian Broyles
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Application software-- Development,Computer games-- Programming,Tablet computers-- Programming
Classification :
QA76
.
76
.
C672
S348
2013


9. Android game developer's handbook :
Author: Avisekhar Roy.
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Android (Electronic resource),Android (Electronic resource),Computer games-- Development.,Computer games-- Programming.,Computer games-- Programming.,COMPUTERS / Programming / Games
Classification :
QA76
.
76
.
C672


10. Applying UML :
Author: Rob Pooley, Pauline Wilcox.
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: UML (Computer science),COMPUTERS-- Programming-- Object Oriented.,UML (Computer science)
Classification :
QA76
.
9
.
O35
P66
2004eb


11. Assembly language for arcade games and other fast Spectrum programs /
Author: Stuart Nicholls.
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Assembly languages (Electronic computers),Computer games.,Sinclair ZX Spectrum (Computer)-- Programming.,Assembly languages (Electronic computers),Computer games.,Sinclair ZX Spectrum (Computer)-- Programming.
Classification :
QA76
.
73
.
A8
N53
1984


12. Atari in Wonderland /
Author: Fred D'Ignazio.
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Atari computer-- Programming, Juvenile literature.,BASIC (Computer program language), Juvenile literature.,Computer games, Juvenile literature.,Atari computer-- Programming.,Computer games.,Games.,Programming (Computers),Atari computer-- Programming.,BASIC (Computer program language),Computer games.
Classification :
GV1469
.
2
.
D52
1983


13. Automata, Languages and Programming :
Author: edited by Josep Diaz.
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Computer programming.,Computer science.,Computers.

14. BASIC game plans :
Author: Rüdeger Baumann ; Thomas S. Hansen, editor and translator ; Donald Kahn, technical editor.
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: BASIC (Computer program language),BASIC (langage de programmation),Computer games.
Classification :
GV1469
.
2
R834
9999


15. Beginning 3D game development with Unity :
Author: Sue Blackman.
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Unity (Electronic resource),Computer adventure games.,Computer games-- Programming.,Three-dimensional display systems.,Video games-- Design.
Classification :
QA76
.
76
.
C672
B58
2011


16. Beginning Direct3D game programming /
Author: Wolfgang F. Engel, Amir Geva.
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Direct3D.,Direct3D.,Computer games-- Programming.,Three-dimensional display systems.,Computer games-- Programming.,COMPUTERS-- Programming-- Games.,Three-dimensional display systems.
Classification :
QA76
.
76
.
C672
E54
2001eb


17. Beginning Python visualization :
Author: Shai Vaingast.
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Object-oriented programming (Computer science),Python (Computer program language),COMPUTERS-- Programming Languages-- C♯,COMPUTERS-- Programming Languages-- Java.,COMPUTERS-- Programming Languages-- Pascal.,Informatique.,Object-oriented programming (Computer science),Object-oriented programming (Computer science),Python,Python (Computer program language),Python (Computer program language),Python-- (Programmiersprache)-- Visualisierung.,Visualisierung,Visualisierung-- Python (Programmiersprache)
Classification :
QA76
.
73
.
P98
V35
2009eb


18. Beginning iOS AR game development :
Author: Allan Fowler.
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: iOS (Electronic resource),Unity (Electronic resource),IOS (Electronic resource),Unity (Electronic resource),Computer games-- Development.,Mobile games-- Development.,COMPUTERS-- Operating Systems-- Apple (Mac OS & iOS),Games development & programming.,Macintosh programming.
Classification :
QA76
.
76
.
C672


19. Beginning iOS Game Center and GameKit :
Author:
Library: Central Library and Documents Center of Mazandaran University (Mazandaran)
Subject: Application software ; Development ; Computer games ; Programming ; Mobile computing ; Programming ; Operating systems (Computers) ; iOS (Electronic resource) ;

20. Breaking out of the games industry /
Author: Matthew M. White.
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Video games-- Design-- Vocational guidance.,Video games industry-- Vocational guidance.,COMPUTERS / Computer Graphics / Game Programming & Design,COMPUTERS / General,GAMES / Board.
Classification :
HD9993
.
E452
W55
2019

